Music with XWE (Extendable Wad Editor)
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How can I insert my own music into my doom2 pwad?
If you use a source port, you may insert .mus, .mid, .mp3, .ogg files.
If you want to have a compatibility with original doom, use only .mus file format.
Here is a short tutorial of using midi2mus program.
Open your pwad with XWE. Select the "blockmap" entry.
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(It is the last map data lump and the music lump will be inserted after it):
Then choose from "Entry" menu "Load". Click on the .mus file you want to use.
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Then select this entry and choose from "Entry" menu the "Rename" function.
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You have done it.
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The names you have to use (it is the most important):
Map No: Doom music entry name
Map01: d_runnin
Map02: d_stalks
Map03: d_countd
MAP04: d_betwee
Map05: d_doom
Map06: d_the_da
Map07: d_shawn
Map08: d_ddtblu
Map09: d_in_cit
Map10: d_dead
Map11: d_stlks2
Map12: d_theda2
Map13: d_doom2
Map14: d_ddtbl2
Map15: d_runni2
Map16: d_dead2
Map17: d_stlks3
Map18: d_romero
Map19: d_shawn2
Map20: d_messag
Map21: d_count2
Map22: d_ddtbl3
Map23: d_ampie
Map24: d_theda3
Map25: d_adrian
Map26: d_messg2
Map27: d_romer2
Map28: d_tense
Map29: d_shawn3
Map30: d_openin
Map31: d_evil
Map32: d_ultima
Title Music: d_dm2ttl
Intermission music: d_dm2int
End Game Music: d_read_m
Another typ: rename files with Windows before you open XWE, so you can omit renaming.
You can see in my example, that the mus file has a correct name, so renaming is not needed.
I remixed Doom2 music. I Did not modified any notes, only the pans and the music instruments were set. In my file d_shawn, d_shawn2, etc. now sounds different, not like in doom2. I use it not only for doom2, but to kill the ugly music songs of some pwads.
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