Small E1 Episode
smallde1.wad
by Charles Horvath (Oldanimal)
Oldanimal- a doom player (maybe the worst wad author of the World)
Smallde1 readme
1. Wad file descriptions
1.1. Smallde1.wad
Main wad file, contains the maps, textures, flats, new sounds, new music, ambient sounds, graphics, sndinfo for zdoom.
(Using Risen3d: place it into the "C:\Risen3D\R3DGames\smallde1\pwads" folder, create the folder firts. Suppose that the R3d is installed: C:\Risen3D)
1.2. Smde1_dd.wad
Doomsday specific extensions, dehacked patch and dd_defn lump. You will have using that ambient sounds, snow fall, rain, dripping shower, exit flat effects, texture (old and new) light definitions, graphic patch replacements, fog in one map.
The new thing, that I figured out, how to use the zdoom compatible ambient sound things, so that it was possible not to modify the main wad.
1.3. Smde1_r3.wad
Risen3D specific extension. It makes snow, rain, patch replacements, map info.
Risen3D is compatible with zdoom ambient sounds, so if you want only the ambients, you will not need this wad.
1.4. smde1_zd.wad
This is only a mapinfo lump for zdoom and the graphics patches for zdoom and for any other ports not mentioned above. Level names and some fog are in the mapinfo.
Usage: Use only the proper extension wad, depending on your port. Other ones should not be extracted. It affects mainly Risen3d, because it understands all of them (1.2-1.4)!
1.5. udemo1.cdm
Doomsday demo, place it to C:\Doomsday\Run\jDoom\Demo\ folder.
Go to console and then type: playdemo udemo1.cdm , if does not starts automatically.
1.6. smallde1.r3dem
Risen3d demo, place it to C:\Risen3D\demo\ folder.
Go to console and then type: playdemo smallde1 .
1.7. smallde1.deh
Level names, if you are not Risen3d, jDoom or zdoom compatible port user.
2. High resolution textures and flats files in zip format
2.1. Hires1.zip
Tekwall high resolution textures, compressed png, true color and 256 color format.
2.2. Hires2.zip
Other high resolution textures, compressed png, 256 color format.
2.3. Flat.zip
Flat high resolution textures, compressed png, 256 color format.
Usage:
Risen3D: Compress all files into the
C:\Risen3D\Data\Custom.hires\smallde1 folder (of course, if the Risen3D exists: C:\Risen3D). Create the folder.
Doomsday older versions:
Compress all files into the
C:\Doomsday\Data\jDoom\textures folder (of course, if the Doomsday exists: C:\Doomsday).
Prboom (glboom)+: Create a /textures and a /flats folder in your prboom directory.
Unzip the textures into the /textures folder.
Than unzip the flats into the /flats folder. You have to rename all flats, removing the "flat-" part from the beginning of the filenames.
For example "flat-metplat2.png" should be renamed to "metplat2.png".
Doomsday latest versions also have a /flats folder, you should use it to place the new flats, renaming is needed, see above.
Gzdoom: similar to PRboom.
3. Effects and issues, engine dependency
3.1. Risen3d
There are no problems on the test computers. Good fps, if everything (Hi-res textures, models) are switched on. Smooth gameplay, good movement.
You will have: titlepic, ambient sounds, rain, snow, fog, level names
replaced (not always, doomsday old version issue), high resolution texture and flat usage, demo.
I had to delete some effects from the dd_defn, because they does not seem to work with this engine, but it is a very small problem only (actually, the smallest).
3.2. Doomsday 1.7.14, 1.8.6
The slowest test computer have during the game speed issues (some wad parts).
Since the ambient sounds can not be attenuated, sometimes you will hear some sound cavalcade. Not a big problem.
Since the sound thing is used as a dummy model, if you don't use models, they can be seen as a "TFOG" (teleport fog) sprite (or if the 3D models are on, but a sound thing is further than the 3dmodel visibility limit).
You have to switch the "Use external textures in all pWads" function, so that you will not have the titlepic.
You will have: ambient sounds, rain, snow, fog, patches
replaced (not always, doomsday old version issue, new versions handle it perfectly), high resolution texture and flat usage, texture lights, other effects, demo.
3.3. Prboom(glboom)+
No problems, fast and smooth gameplay.
You can see graphic patches and the high resolution textures and flats.
Other effects will not work.
3.4. Zdoom
No problems, fast and smooth gameplay.
You can have perfect ambient sounds.
Graphic patches will work.
3.5. GZdoom
The player turns too fast (FPS?). There are sometimes white pixels at horizontal lines near the floor.
You can have ambient sounds.
Graphic patches will work.
You can have high resolution textures and flats.
3.6. Legacy
No problems, fast and smooth gameplay, the player turns fine (like at Doomsday and Risen3d)
There are sometimes white pixels at horizontal lines near the floor (fewer than in gzdoom).
Graphic patches will work.
3.7. Doom95
Due to the ambient sounds the program will exit.
I wanted to do this wad to be port-independent, but I overdetailed it, so unfortunately it does not seemed to work properly with my Doom Collector's Edition engine, so I decided to add the ambient sounds, which made this wad be impossible to play with doom95.
4. Advices
First if you haven't done yet:
Replace the fire and use keys (let the "fire" be the spacebar, and the "use" the alt key. Learn to use that keyboard configuration. Mouse usage and the normal keyboard configuration lead you into the sudden death.
If you have a slow computer, use Risen3D (base mode) or Legacy or Zdoom.
You should use my regular doom tekwall textures (Hi-res pack1 contains them):
tekwall1, tekwall2, tekwall3, tekwall4, tekwall5, skintek1, skintek2, skinbord.
See them at http:\\www.oldanimal.freeweb.hu\texture1.htm.
To download click to a thumb to open (in new window) the big picture, than right click to save as the big picture (if it is a single PNG, not a ZIP pack).
(Thumbs are resized to 1/2)
This wad's hi-res textures can be seen and downloaded from
http:\\www.oldanimal.freeweb.hu\texture2.htm
5. Information
You can see screenshots from this wad here:
http:\\www.oldanimal.freeweb.hu\e1.htm
(My homepage: http:\\www.oldanimal.freeweb.hu\)
I have a longer description from the wad (1.2) here, with pictures:
http:\\www.oldanimal.freeweb.hu\smallde1_old.htm