Infected Telecom Stations
by Charles Horvath (Oldanimal)
#-Telekom (web page distribution) readme-#
1. Game file descriptions
- 1.1. Telekom.zip
Main wad file (compressed), contains the maps 1-32, textures, flats, ambient sounds, graphics, sndinfo for zdoom.
(For any port, e.g. zDoom)
- 1.2. Tkom150_dday.exe
Install package for Doomsday (tested with 1.7.14.)
- 1.3. Tkom147_r3d.exe
Install package for Risen3D
- 1.4. Textures.zip
Hi-res texture and flats package for GZdoom, PrBoom.
- 1.5. Flats.zip
Hi_res flats package for Gzdoom, PrBoom
- 1.6. Telemus3.wad
Full replacement music and partial replacement sound wad. It has been separated from the main wad, because not everybody will like it (maybe I am much older, than you).
If you have Kickstart, add the two extracted main files (Telekom.wad, Telemus3.wad) to the doom2 wad list, and put them a thick. If you want to play with other wads, rename the telekom.pk3 file in the Auto folder.
- Other ports:
Select the files (Telekom.wad, Telemus3.wad) and drop them to the port's exe file (e.g. gzdoom.exe)
- Prboom (glboom)+:
Create a /textures and a /flats folder in your prboom directory.
Unzip the textures into the /textures folder.
Than unzip the flats into the /flats folder.
- Doomsday latest versions also have a /flats folder, you should use it to place the new flats, renaming is needed, remove from the "flat-" from the beginning of the filename (or download flats.zip) .
similar to PRboom
3. Effects and issues, engine dependency
- 3.1. Risen3d
There are no problems on the test computers. Good fps, everything (Hi-res textures, models) are switched on. Smooth gameplay, good movement.
You will have: titlepic, ambient sounds, rain, snow, fog, level names
replaced (not always, doomsday old version issue), high resolution texture and flat usage.
I had to delete some effects from the dd_defn, because they does not seem to work with this engine, but it is a very small problem only (actually, the smallest).
- 3.2. Doomsday 1.7.14, 1.8.6
The slowest computer have during the game speed issues (some wad parts with 1.8.6.).
Since the sound thing is used as a dummy model, if you don't use models, they can be seen as a "TFOG" (teleport fog) sprite (or if the 3D models are on, but a sound thing is further than the 3dmodel visibility limit).
You have to switch the "Use external textures in all pWads" function.
You will have: ambient sounds, rain, snow, fog, patches
replaced (not always, doomsday old version issue, new versions handle it perfectly), high resolution texture and flat usage, texture lights, other effects.
- 3.3. Prboom(glboom)+
No problems, fast and smooth gameplay.
You can see graphic patches and the high resolution textures and flats.
Other effects will not work.
- 3.4. Zdoom
No problems, fast and smooth gameplay.
You can have perfect ambient sounds. Graphic patches will work.
- 3.5. GZdoom
The player turns too fast (FPS problem). There are sometimes white pixels at horizontal lines near the floor.
You will have ambient sounds. Graphic patches will work.
You may have high resolution textures and flats.
- 3.6. Legacy
No problems, fast and smooth gameplay, the player turns fine.
There are sometimes white pixels at horizontal lines near the floor (fewer than in gzdoom).
Graphic patches will work.
- 3.7. Doom95
Due to the ambient sounds (handled as things) you will get an "Unknown thing type" error message, the program won't start.
First if you haven't done yet: Replace the fire and use keys (let the "fire" be the spacebar, and the "use" the alt key. Learn to use that keyboard configuration. Mouse usage and the normal keyboard configuration lead you into the sudden death.
If you have a slow computer, use Risen3D (base mode) or Legacy.
You should use my regular doom tekwall textures (the packs does not contain them):
tekwall1, tekwall2, tekwall3, tekwall4, tekwall5, skintek1, skintek2.
See them at http:\\www.oldanimal.freeweb.hu\texture1.htm.
This wad's hi-res textures can be downloaded from http:\\www.oldanimal.freeweb.hu\texture2.htm
5. Cooperative test issues
5.1. Test enviroment
We tested it at home, with 4 computers, the router has 4 ports. Usually 2 players were playing. Windows XP has a firewall, you have to enable the request, when the window appears. TCPIP protocoll was used.
#1: XP, Dell Optiplex280 (3GHz Intel Pentium4, integrated 128K video RAM, 1G RAM)
#2: XP, Pentium4, Celeron (2GHz CPU, Nvidia GF3 with 128K video RAM, 256k RAM)
#3: XP, IBMT42 Laptop (2X1.3GHz Intel DualCore, integrated 128K video RAM, 512k RAM)
#4: Win98, Compaq Deskpro (933MHz Intel Pentium3, NVidia Gf2 with 64K video RAM, 256k RAM)
The last one was not able to handle for example Map21 very well using jDoom 1.8.6.
The FPS went down to 0.02. I was not able to find out, why.
A newer versions don't work on these computers, snowberry doesn't start.
It could be a Python problem, maybe XP don't have some extensions in our language. I am not sure about that.
So that we tested with Doomsday 1.7.14. All extension (models, high-resolution textures, etc.) was switched on. Results:
-There was no crash.
-The speed was ok.
-Using a guest computer, some things were hovering in the air (ammo, weapon, medikit, etc.). The host computer was able to handle these things well. (In this wad you can find a lot of small sectors)
You can see screenshots, videos, demos from this wad here:
(My homepage: http:\\www.oldanimal.freeweb.hu\)
Have a Fun!